DERELIKT Inventory Guide: Grid, Ammo Stacks and Medkits

How the DERELIKT grid inventory works, why ammo stacks take a slot, how to merge medkits and when to dump loot at the hub.

Last Updated: 2026-11-15

The grid inventory screen with ammo stacks, medkits and a spare weapon cell
The grid inventory screen with ammo stacks, medkits and a spare weapon cell

DERELIKT uses a grid inventory in the Resident Evil tradition: every item has a shape, every shape takes space, and the space is never enough. The game does not explain the stacking rules, and the first hour is usually spent dropping pistol ammo to make room for a quest item.

The grid is also the reason the game's save stations matter. The hub storage box is the only place to dump loot, and the levels between hubs are long.

Carry weight decides which guns you keep, and the weapons guide→ ranks them by ammo efficiency.

How the grid works

  • The inventory is a fixed grid. The starting size is small, and upgrades add rows rather than slots.
  • Ammo stacks take a slot per partial stack. A full stack of shells is one item; two half stacks are two items.
  • Medkits merge. Two small medkits combine into one large medkit, which frees a slot and heals more.
  • Quest items cannot be dropped. The battery, the cube and the reactor key all occupy space until used.
  • Weapons take grid space too. Carrying all nine is not possible.

The single most useful habit is to keep ammo in full stacks. Before you pick up a new box, check whether it will start a second stack; if it will, use the partial stack first.

Starting layout and upgrades

Stage Grid Notes
Start Small Pistol, crowbar, one ammo stack, one medkit
After Level 1 Same Quest items start competing for space
After Level 4 Upgraded Hub bench adds rows
After Level 8 Upgraded again Enough space for two long guns and loot

The upgrades are not optional purchases; they are story rewards. The hub bench applies them when you return with the right item.

What to carry

A practical loadout for the mid-game:

  • One sidearm (pistol or Worm).
  • One long gun (shotgun or rifle, not both until the grid is upgraded).
  • Two ammo stacks for each carried gun.
  • Two medkits, merged if possible.
  • Quest items.
  • One free row for loot.

The rifle and shotgun compete for space until the second grid upgrade. The usual choice is the rifle for the surface and the shotgun for the station, with the other left in the hub box.

Merge medkits at every save

The merge is free and instant. Two small medkits in two slots become one large medkit in one slot, which is both a heal and a slot.

The hub storage box

The Exo Labs hub has the only reliable storage box. It is not shared with the other save stations, so anything you leave there stays there until you return.

  • Store duplicate weapons, not ammo. Ammo is weightless in practice; weapons are not.
  • Store quest items you have not used yet only if the box accepts them; most are flagged and cannot be stored.
  • Empty the box before the reactor. The hub locks.

Players who hoard in the box and then enter the reactor lose everything in it, permanently, for that save.

Common inventory problems

Problem Cause Fix
Item will not pick up No free grid shape Drop a partial ammo stack, then pick up
Medkits will not merge One is a large medkit Only two small medkits merge
Weapon disappeared Dropped for space Check the hub box
Quest item stuck Cannot be dropped Finish the objective that uses it
Storage box empty after reload Bug reported by players Reload a save from before the box

The storage box bug is real and was reported at launch. It does not delete quest items, but it can delete stored weapons. Keep a manual save from before you deposit anything valuable.

Inventory and achievements

The grid does not have its own achievement, but it gates two:

  • Librarian: documents take space until read, and a full grid can block a pickup.
  • Savior complex: some rescue items are quest objects that need a free slot.

If a document prompt does not appear, free a slot and approach again. The pickup trigger is disabled when the grid cannot fit the item, and the game does not always say so.

FAQ

Can I expand the inventory? Yes, through story upgrades at the hub bench.

Do ammo stacks merge automatically? No. You have to combine partial stacks manually.

Can I drop quest items? No. Plan for the battery and the cube taking space.

Is there a storage box in every level? No. The hub is the only reliable one.

GameScout's review spends a full section on the grid and the medkit merge, and it is the most detailed public description of the system outside the game itself.

Sources and further reading

The pages below are the sources this guide checks against. The store page and the developer's post are primary; the reviews are secondary and are used for enemy names, weapon names and the state of the game at launch.

Official source: Visuwyg — DERELIKT announcement post ↗, 8 September 2025.

"grafted onto an anomalous derelict asteroid in orbit around Saturn" — Visuwyg, DERELIKT announcement post, 2025