DERELIKT Achievements: All 27 and How to Unlock Them
The full DERELIKT achievement list with current Steam completion rates, the missable ones and the fastest route to 100%.

DERELIKT ships with 27 Steam achievements, and the list reads like a progress report on the campaign. The story achievements fall off a cliff after Level 1, the boss achievement is common, and the two lowest achievements belong to the last two levels.
There is no difficulty-specific achievement, no collectible counter and no permadeath mode. Every achievement can be earned on Normal in a single run, provided you do not leave a one-way level with documents or NPCs behind.
Three achievements are missable: Chatterbox (talk to everyone in Level 01), Gun Nut (win the guard quiz on your first attempt) and Savior complex (save every NPC). Clear them before you leave the deck they belong to.
The ending achievements are the last two you will earn, and the endings page→ explains both routes.
Full achievement list
| # | Achievement | Requirement | Global % |
|---|---|---|---|
| 1 | Chatterbox | Speak with everybody in Level 01 | 81.0 |
| 2 | Bookworm | Find half of all Documents | 55.9 |
| 3 | Librarian | Find all Documents | 55.4 |
| 4 | Phyrric victory | Beat the game on any difficulty | 55.1 |
| 5 | Cheater | Enable any cheat | 40.0 |
| 6 | Matador | Defeat the Squidbull | 35.2 |
| 7 | This is my Boomstick | Get the Grenade Launcher | 25.5 |
| 8 | "The Special" order | Construct the Sentinel Arm | 17.6 |
| 9 | 1337 Haxx0r | Solve your first hacking minigame | 15.8 |
| 10 | You died | Die for the first time | 10.6 |
| 11 | Enlightened | Find the secret Ending | 10.6 |
| 12 | Savior complex | Save every possible NPC | 10.1 |
| 13 | Max Power | Max out all Glyph Slots | 9.0 |
| 14 | Time to Go | Solve the Reactor Puzzle | 8.8 |
| 15 | 1.21 Jiggawatts | Solve the Battery Puzzle | 7.4 |
| 16 | Gun Nut | Win the Guards Gun Quiz | 4.5 |
| 17 | Eyes on the Inside | Unlock all Glyph Slots | 3.3 |
| 18 | No turning back now | Finish LVL 01 - Von Neuman Outpost | 3.1 |
| 19 | In the nick of time | Finish LVL 03 - Anomaly Surface | 2.1 |
| 20 | Safe Haven | Finish LVL 04 - Exo Laboratories | 1.8 |
| 21 | Hello, tech support? | Finish LVL 05 - Central Security | 1.8 |
| 22 | Late stage capitalism | Finish LVL 06 - Living Quarters | 1.6 |
| 23 | From bad to worse | Finish LVL 08 - Coolant Reservoir | 1.6 |
| 24 | Another world | Finish LVL 09 - Experimentation Rooms | 0.7 |
| 25 | Critical mass | Finish LVL 10 - Nuclear Reactor | 0.5 |
| 26 | The Beginning Is the End Is the Beginning | Finish LVL 11 - Maintenance | 0.2 |
| 27 | Baller | Survive the gym fight | Not shown |
The percentages are Steam global rates as of mid-November 2026, two days after launch, and they will drift upward as more players finish the game.
The odd numbers
Three things stand out.
Phyrric victory is far more common than the level achievements. 55.1% of players beat the game, but only 0.2% finished Level 11. The only consistent explanation is that the demo build and review copies flagged the completion achievement without flagging the level ones, or that the story achievements were added in a patch after the demo.
Enlightened (secret ending) is more common than the final level. 10.6% versus 0.2%. Either the secret ending can be triggered before the final boss in some builds, or the demo's ending awarded it. Treat both numbers as launch-week artifacts, not as difficulty guidance.
Chatterbox is the most common achievement. 81% of players talked to every NPC on Level 1, which suggests the level's conversation design works.
Missable achievements
Most achievements are not missable, but four can be locked by a one-way exit:
| Achievement | Missable because |
|---|---|
| Librarian | Documents left in a locked-off level |
| Savior complex | NPCs die or are left behind before the ending |
| Eyes on the Inside | Insight pickups in the coolant and reactor sections |
| Baller | The gym fight is optional to reach but required for the level exit |
Gun Nut is technically repeatable: the guard re-asks the questions if you fail, so the achievement is only missable if you leave Level 1 without answering all three correctly.
Fastest route to 100%
- Level 1: talk to all five NPCs, take the quiz correctly, read the Personal Log, find both Shriver's Notes, use BIGHEAD.
- Level 3: collect both Insights, the three Mission Reports and the cliff note; solve the battery puzzle.
- Level 4: both lab codes, the survivor, the Science Report.
- Level 5: all documents, hazmat locker flag.
- Level 6: bar, kitchen, gym fight.
- Level 8: both Insights, the note, the purge.
- Level 10: gallery note, reactor puzzle.
- Level 11: secret ending with the cube and all glyphs.
That route covers all 27 except the two ending variants, which require a reload before the final boss.
FAQ
Are there difficulty achievements? No. Any difficulty counts.
Does using cheats block achievements? No. BIGHEAD unlocks Cheater and blocks nothing.
How long is a 100% run? About twelve hours if you know the routes, closer to eighteen blind.
Is there a New Game Plus? No.
Steam's own achievement list is the source for every percentage on this page, and the rates will drift as more players finish the campaign.
Sources and further reading
The pages below are the sources this guide checks against. The store page and the developer's post are primary; the reviews are secondary and are used for enemy names, weapon names and the state of the game at launch.
- DERELIKT on Steam ↗ — the store page, system requirements and the 27-achievement list.
- Visuwyg's announcement post ↗ — the developer's own description of the outpost and the PS1 rendering work.
- DERELIKT on Steam ↗ — the store page, system requirements and the 27-achievement list.
Official source: Visuwyg — DERELIKT announcement post ↗, 8 September 2025.
"grafted onto an anomalous derelict asteroid in orbit around Saturn" — Visuwyg, DERELIKT announcement post, 2025

